Welcome to my blind walkthrough of Portal Stories: Mel, a free-to-play “mod” Portal 2 on Steam (as long as you have Portal 2, otherwise it’s .00) In this episode, we descend to AEGIS’ control center and begin our shutdown of AEGIS!
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Portal Stories: Mel is a community made, free modification for Portal 2 based in the Portal universe.
It tells the story of Mel, who meets a new personality core and faces an undiscovered threat to the Aperture facility.
1952, in the early years of Aperture: Science Innovators, Cave Johnson’s scientists experimented with whatever they wanted. Not everything worked as it should have though, but that wasn’t going to get in the way of the progress of Science! Mel unfortunately took part in a faulty test called the Aperture: Science Innovators Short-Term Relaxation Vault, falling asleep for years. When she finally wakes, there is a fake Cave Johnson telling her she needs to escape the facility and a new device called the Aperture Handheld Portal Device, her mind races with questions. “Who is this imposter Cave Johnson?” “What happened to the facility and its staff?”
“What happened to me?”
Like Portal 2, Portal Stories: Mel is a puzzle-platform game played from the first-person perspective as the player-character Mel, a test subject for Aperture Science. Shortly into the game’s story, the player acquires a prototype version of a portal gun, which allows the player to create an connected opening on two different flat surfaces. This allows for accessing out-of-reach areas, passing objects, light, laser beams, and other matter through the portals, and using the portals as a means to “fling” Mel or other objects across a level. These lead the player to solving puzzle chambers as to access the exit point and proceed forward. The player-character can die by being shot repeated by automated turrets, falling into contaminated water, and other similar environmental hazards, but this will return the player-character to a previous checkpoint. Portal Stories: Mel does not introduce new features, instead using familiar puzzle elements in new ways, such as tractor beams, light bridges, and the paint gels. There are a total of 22 levels in the game, which the developers expect would take players from 6 to 10 hours to complete.
Would you like to suggest a future Walkthrough or video series? Leave a suggestion in the comments below and I might consider it!